- How To Make Gunslinger Do Lots Of Dmg Pathfinder Free
- How To Make Gunslinger Do Lots Of Dmg Pathfinder 3
- How To Make Gunslinger Do Lots Of Dmg Pathfinders
- How To Make Gunslinger Do Lots Of Dmg Pathfinder Online
The Pathfinder SRD contains a lot of new classes (like the ninja and gunslinger) and races or race variants. Other than Pathfinder races having +2 to an additional ability score, would these Pathfinder classes and races be balanced in a D&D 3.5 game? Conversely, would D&D 3.5 material be balanced in a Pathfinder game?
Home >Classes >Base Classes >Gunslinger >Archetypes >Gunslinger Archetypes – Paizo, Inc. > Contents Can you convert exe to dmg.
Pistols and other one-handed firearms are often easy to conceal and faster to load than other firearms, and do sufficient damage for most situations. But some gunslingers want a little more firepower and range. These are the musket masters; the best of these gunslingers can reload a musket with dazzling speed, potentially putting even their pistol-wielding brethren to shame.
Weapon Proficiency
Instead of proficiency with all firearms, a musket master only gains proficiency with two-handed firearms. She must take the Exotic Weapon Proficiency (firearm) feat to gain proficiency with one-handed firearms and firearm siege engines.
Gunsmith
A musket master must take a musket when she chooses a battered firearm at 1st level.
Deeds
A musket master swaps a pair of deeds for the following.
Steady Aim (Ex) At 1st level, as long as a musket master has at least 1 grit point, she can take a move-equivalent action to increase the accuracy of a two-handed firearm. When she does, she increases the range increment of the firearm she is firing by 10 feet. This stacks with other abilities that increase her range increment.
The machine is also available with Operate 4.5 on SIEMENS 840D solutionline, equipped with the 19“ ERGOline® control panel. The CTX beta 500 linear comes with CELOS with 21,5“ ERGOline® and SIEMENS as standard. Dmg mori used machines gmbh.
This deed replaces the gunslinger’s dodge deed.
Fast Musket (Ex) At 3rd level, as long as the musket master has 1 grit point, she can reload any two-handed firearm as if it were a one-handed firearm.
This deed replaces the utility shot deed.
Rapid Reloader
At 1st level, a musket master gains Rapid Reload (muskets) as a bonus feat.
Musket Training (Ex)
Starting at 5th level, a musket master increases her skill with two-handed firearms. She gains a bonus on damage rolls equal to her Dexterity modifier, and when she misfires with a two-handed firearm, the misfire value increases by 2 instead of 4. Every four levels thereafter (9th, 13th, and 17th), the bonus on damage rolls increases by +1.
This replaces gun training 1, 2, 3, and 4.
Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.
Home >Races >Other Races >Featured Races >Ratfolk (9 RP) > Contents
- Class Features
The gulch gunner is an archetype of the gunslinger class, available to ratfolkgunslingers.
![How to make gunslinger do lots of dmg pathfinder 1 How to make gunslinger do lots of dmg pathfinder 1](/uploads/1/2/5/3/125375929/479705212.jpg)
Ratfolk warfare often occurs in cramped, claustrophobic spaces such as the ratfolk’s own underground warrens and heavily trapped gulch fortresses, or the subterranean tunnels of goblins and similar foes. Since these battlegrounds often have tight corners and few areas with long lines of sight, those ratfolk who seek to master the use of firearms almost inevitably become experts in close-quarters combat. These gulch gunners often specialize in proficiency with a single pistol (easily handled in tight spaces) and wander from warren to warren selling their tunnel-shooting skills to the highest bidder.
Class Features
A gulch gunner has the following class features:
Class Skills
A gulch gunner adds Disable Device, Escape Artist, and Knowledge (dungeoneering) to her list of class skills and removes Knowledge (local), Ride, and Swim from her list of class skills.
Grit (Ex)
At 1st level, a gulch gunner gains grit as a standard gunslinger. However, the close-combat focus of the gulch gunner results in a slightly different set of circumstances for regaining grit.
Daring Adjacent Shot: The first time each round the gulch gunner makes a ranged firearm attack against an adjacent foe and provokes an attack of opportunity, she regains 1 grit point. Making an adjacent firearm attack against a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gulch gunner’s character level does not restore grit, nor do ranged attacks using some ability that prevents the gulch gunner from provoking an attack of opportunity.
This ability replaces the ability to regain grit from a critical hit with a firearm.
Deeds
A gulch gunner has some unique deeds, which replace some of the standard gunslinger deeds as listed in each entry. These deeds follow all the general rules and restrictions of gunslinger deeds.
Flash and Shock (Ex): At 1st level, the gulch gunner can take advantage of the flash and sound of a firearm to throw off an attacker’s aim at close range. When she makes an attack against a foe within her firearm’s first range increment, she may spend 1 grit point to gain a +4 circumstance bonus to AC against that opponent until the beginning of her next turn. She can only perform this deed while wearing medium, light, or no armor, and while carrying no more than a light load. This deed replaces the deadeye deed.
How To Make Gunslinger Do Lots Of Dmg Pathfinder Free
Powder Burns (Ex): At 3rd level, the gulch gunner learns to maximize the damage dealt by a firearm at extremely close range. When the gulch gunner successfully hits an adjacent foe with a ranged firearm attack, she may spend 1 grit point to deal an additional 1d6 points of fire damage from the muzzle flash of her weapon. The target must also make a Reflex save (DC 10 + 1/2 the gulch gunner’s level + the gulch gunner’s Wisdom modifier) or catch on fire. This deed replaces the pistol whip deed.
How To Make Gunslinger Do Lots Of Dmg Pathfinder 3
![Make Make](/uploads/1/2/5/3/125375929/800312253.jpg)
How To Make Gunslinger Do Lots Of Dmg Pathfinders
Staggering Shot (Ex): At 15th level, when the gulch gunner hits an adjacent target with a ranged firearm attack, the target must also make a Fortitude save (DC 10 + 1/2 the gulch gunner’s level + the gulch gunner’s Wisdom modifier) or be staggered for 1d4 rounds. This deed replaces the menacing shot deed.
How To Make Gunslinger Do Lots Of Dmg Pathfinder Online
Belly Shot (Ex)
At 9th level, a gulch gunner can press her firearm directly against a vulnerable location of an adjacent target, dealing additional damage. When the gulch gunner successfully hits an adjacent target with a ranged firearm attack, she deals +1d6 points of damage. This damage increases to +2d6 at 13th level and to +3d6 at 17th level. Creatures immune to precision damage, critical hits, or sneak attacks do not take this additional damage.
This ability replaces the gun training ability gained at 9th, 13th, and 17th level.
Pathfinder Roleplaying Game Advanced Race Guide © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, Stephen Radney-MacFarland, Owen K.C. Stephens, Todd Stewart, and Russ Taylor.